Publications

(2019). Value-Oriented Articulation. Designing Digital Work.

(2019). Introduction. Designing Digital Work.

(2019). Epilogue. Designing Digital Work.

(2019). Enabling Emergent Workplace Design. Designing Digital Work.

(2019). Elicitation Requirements. Designing Digital Work.

(2019). Case Studies. Designing Digital Work.

(2018). Vorgehensweise von der Modellbildung zur Digitalisierung. Ganzheitliche Digitalisierung von Prozessen: Perspektivenwechsel - Design Thinking - Wertegeleitete Interaktion.

(2018). Vorbereitung der Prozessimplementierung. Ganzheitliche Digitalisierung von Prozessen: Perspektivenwechsel - Design Thinking - Wertegeleitete Interaktion.

(2018). Umsetzung. Ganzheitliche Digitalisierung von Prozessen: Perspektivenwechsel - Design Thinking - Wertegeleitete Interaktion.

(2018). Social Video Learning im Inverted Classroom. Hochschule digital.innovativ.

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(2018). Praxisbeispiel. Ganzheitliche Digitalisierung von Prozessen: Perspektivenwechsel - Design Thinking - Wertegeleitete Interaktion.

(2018). Motivation. Ganzheitliche Digitalisierung von Prozessen: Perspektivenwechsel - Design Thinking - Wertegeleitete Interaktion.

(2018). Modellierungssprachen. Ganzheitliche Digitalisierung von Prozessen: Perspektivenwechsel - Design Thinking - Wertegeleitete Interaktion.

(2018). Modelle. Ganzheitliche Digitalisierung von Prozessen: Perspektivenwechsel - Design Thinking - Wertegeleitete Interaktion.

(2017). KMS re-contextualization – Recognizing learnings from OMIS research. VINE Journal of Information and Knowledge Management Systems.

(2017). Business Process Elaboration through Virtual Enactment. Proceedings of S-BPM ONE 2017.

(2017). A flexible online platform for computerized adaptive testing. International Journal of Educational Technology in Higher Education.

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(2015). Articulation of subject-oriented business process models. Proceedings of S-BPM ONE 2015.

(2015). AEOLION - Articulation Engineered for Organizational Learning in Interoperable, Open Networks. ISIS Summit 2015 The Information Society at the Crossroads.

(2014). Interactive Coupling of Process Models: A Distributed Tabletop Approach to Collaborative Modeling. ECCE ‘14: Proceedings of the 2014 European Conference on Cognitive Ergonomics.

(2014). Separation of Concerns in Model Elicitation – Role-Based Actor-Driven Business Process Modeling. S-BPM ONE – Setting the Stage for Subject-Oriented Business Process Management.

(2014). Low Cost UX Design in Knowledge Articulation. Workshop on Low Cost User Experience UX Design at ECCE 2014.

(2013). Towards Role-distributed Collaborative Business Process Elicitation. Proceedings of the Workshop on Models and their Role in Collaboration.

(2011). Towards Informed Metaphor Selection for TUIs. Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2011).

(2011). Subject-oriented Elicitation of distributed Business-Process Knowledge. Proceedings of the 3rd Conference on Subject-oriented Business Process Modelling (S-BPM ONE 2011).

(2011). Polymorph Navigation Utilizing Domain-Specific Metadata: Experienced Benefits for E-Learners. Proceedings of the 29th European Conference on Cognitive Ergonomics (ECCE 2011).

(2011). Effects of a Tabletop Interface on the Co-Construction of Concept Maps. Proceedings of the 13th IFIP TC13 Conference on Human-Computer Interaction (INTERACT 2011).

(2010). Unterstützung expliziter Articulation Work durch Externalisierung von Arbeitswissen. Kognition und Technologie im kooperativen Lernen.

(2010). The User Perspective. Advanced Information and Knowledge Processing.

(2010). Supporting self-regulated learning with tabletop concept mapping. Interdisciplinary approaches to technology enhanced learning.

(2010). Interactive Management of Change. Proceedings of the International Conference on Knowlege-based Economy and Global Management.

(2010). Automotive Industry Case Studies. Advanced Information and Knowledge Processing.

(2009). Using a Tangible Tabletop Interface to facilitate Articulation Work. Proceedings of the STELLAR Alpine Rendez-Vous Workshop on Tabletops for Education and Training.

(2009). Konsistente Verwendung von Metaphern als Erfolgskriterium für komplexe Tangible User Interfaces. Workshop-Proceedings der 9. fachübergreifenden Konferenz Mensch und Computer 2009.

(2009). A Tabletop Interface to support Concept Mapping. Proceedings of EduMedia 2009.

(2009). Tabletop concept mapping. Proc. of TEI 2009.

(2008). Graspable Work Modeling. Proceedings of Mensch und Computer 2008.

(2008). Begreifbare Modellierung von Arbeit. Workshop-Proceedings der 8. fachübergreifenden Konferenz Mensch und Computer 2008.

(2007). Spielen Sie noch? - Bausteine im Unternehmenskontext. Workshop-Proceedings der 7. fachübergreifenden Konferenz Mensch und Computer 2007.

(2007). Human Intervention in cross-organizational Process Development. Proceedings of the 4th International Conference on Knowledge Management (ICKM 2007).

(2006). Towards Tangible Work Modeling. Proceedings of Mensch und Computer 2006.

(2006). Inclusive Design of Ambient Knowledge Transfer. Proceedings of 9th ERCIM Workshop ‘User Interfaces For All’.

(2006). Modelling of Complex Supply Networks. Proceedings of WETICE ‘06.

(2005). Flexible and responsive cross-organisational Interoperability. Advanced Manufacturing - an ICT and Systems Perspective.

(2005). Towards Human-Centered Design of Diagrammatic Representation Schemes. Proceedings of the 4th International Workshop on Task Models and Diagrams for User Interface Design (TAMODIA 2005).

(2005). Requirements for Collaborative Process Design. Workshop-Proceedings der 5. fachuebergreifenden Konferenz Mensch und Computer 2005.

(2004). Context awareness for group interaction support. Proceedings of the second international workshop on Mobility management & wireless access protocols.

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